Sunday, May 24, 2009

Kardel Sharpeye, Dwarven Sniper

Kardel Sharpeye, Dwarven Sniper





Hero Abilities

ScatterShot

Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, each doing 20-35 physical damage in a 200 area of effect.

Level 1 - 8 Pellets.
Level 2 - 12 Pellets.
Level 3 - 16 Pellets.
Level 4 - 20 Pellets.

Cooldown: 13 seconds.

Level 1: 120 mana, 13 sec cooldown.
Level 2: 120 mana, 13 sec cooldown.
Level 3: 120 mana, 13 sec cooldown.
Level 4: 120 mana, 13 sec cooldown.


Headshot

A shot to the head deals bonus damage and stuns for a short duration.

Level 1 - 30 damage, 25% chance.
Level 2 - 30 damage, 30% chance.
Level 3 - 40 damage, 35% chance.
Level 4 - 50 damage, 40% chance.

Passive


Take Aim

Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.

Level 1 - Adds 55 range.
Level 2 - Adds 110 range.
Level 3 - Adds 165 range.
Level 4 - Adds 220 range.

Passive


Assassinate

Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.

Level 1 - Deals 355 damage at 1500 range.
Level 2 - Deals 505 damage at 2000 range.
Level 3 - Deals 655 damage at 2500 range.

Cooldown: 20/15/10

Level 1: 175 mana, 20 sec cooldown.
Level 2: 275 mana, 15 sec cooldown.
Level 3: 375 mana, 10 sec cooldown.

Luna Moonfang, Moon Rider

Luna Moonfang, Moon Rider





Eclipse

Calls to the moon's magic, summoning a concentrated burst of Lucent Beams to damage targets around Luna. Damage is equal to Lucent Beam level.

Level 1 - Summons 4 Lucent Beams.
Level 2 - Summons 7 Lucent Beams.
Level 3 - Summons 10 Lucent Beams.

Cooldown: 160/150/140

Level 1: 150 mana, 160 sec cooldown.
Level 2: 200 mana, 150 sec cooldown.
Level 3: 250 mana, 140 sec cooldown.

Alleria, Windrunner

Alleria, Windrunner






Hero Abilities

Shackleshot

Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it.

Level 1 - 1.5 seconds shackle
Level 2 - 2.25 seconds shackle
Level 3 - 3 seconds shackle
Level 4 - 3.75 seconds shackle

Cooldown: 10
Manacost: 90/100/110/120

Level 1: 90 mana, 10 sec cooldown.
Level 2: 100 mana, 10 sec cooldown.
Level 3: 110 mana, 10 sec cooldown.
Level 4: 120 mana, 10 sec cooldown.


Powershot

Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels 1700 distance, dealing damage and destroying trees in its path. The damage dealt is greatest to the first target it hits and is reduced by 10% with each other it passes through.

Level 1 - 120 initial damage.
Level 2 - 200 initial damage.
Level 3 - 280 initial damage.
Level 4 - 360 initial damage.

Cooldown: 12
Manacost: 90/100/110/120

Level 1: 90 mana, 12 sec cooldown.
Level 2: 100 mana, 12 sec cooldown.
Level 3: 110 mana, 12 sec cooldown.
Level 4: 120 mana, 12 sec cooldown.


Windrunner

Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for a short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AoE around her.

Level 1 - 8% slow, lasts 2.75 seconds.
Level 2 - 16% slow, lasts 3.5 seconds.
Level 3 - 24% slow, lasts 4.25 seconds.
Level 4 - 30% slow, lasts 5 seconds.

Cooldown: 30/25/20/15
Manacost: 100

Level 1: 100 mana, 30 sec cooldown.
Level 2: 100 mana, 25 sec cooldown.
Level 3: 100 mana, 20 sec cooldown.
Level 4: 100 mana, 15 sec cooldown.


Focus Fire

Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed on one target. Damage is reduced in this state.

Level 1 - 50% reduced damage.
Level 2 - 40% reduced damage.
Level 3 - 30% reduced damage.

Cooldown: 60
Manacost: 200/300/400

Level 1: 200 mana, 60 sec cooldown.
Level 2: 300 mana, 60 sec cooldown.
Level 3: 400 mana, 60 sec cooldown.

Daelin Proudmoore, Admiral

Daelin Proudmoore, Admiral






Hero Abilities

Torrent

Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water errupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.

Level 1 - 120 damage, lasts 1 seconds.
Level 2 - 180 damage, lasts 2 seconds.
Level 3 - 240 damage, lasts 3 seconds.
Level 4 - 300 damage, lasts 4 seconds.

Cooldown: 12
Manacost: 120

Level 1: 120 mana, 12 sec cooldown.
Level 2: 120 mana, 12 sec cooldown.
Level 3: 120 mana, 12 sec cooldown.
Level 4: 120 mana, 12 sec cooldown.


Tidebringer

Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once in awhile.


Level 1 - +15 damage, 16 second cooldown, 380 AoE
Level 2 - +30 damage, 12 second cooldown, 420 AoE
Level 3 - +45 damage, 8 second cooldown, 460 AoE
Level 4 - +60 damage, 4 second cooldown, 500 AoE

Passive


X Marks The Spot

In order to make an assembly for his troops, Admiral Proudmore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.

Level 1 - 1 second, 500 cast range.
Level 2 - 2 seconds, 650 cast range.
Level 3 - 3 seconds, 800 cast range.
Level 4 - 4 seconds, 950 cast range.

Cooldown: 30
Manacost: 80/90/100/110

Level 1: 80 mana, 30 sec cooldown.
Level 2: 90 mana, 30 sec cooldown.
Level 3: 100 mana, 30 sec cooldown.
Level 4: 110 mana, 30 sec cooldown.


Ghost Ship

The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 15% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.

Level 1 - CoCo's Rum lasts 5 seconds, 300 crash damage.
Level 2 - CoCo's Rum lasts 6 seconds, 400 crash damage.
Level 3 - CoCo's Rum lasts 7 seconds, 500 crash damage.

Cooldown: 100
Manacost: 150/200/250

Level 1: 150 mana, 100 sec cooldown.
Level 2: 200 mana, 100 sec cooldown.
Level 3: 250 mana, 100 sec cooldown.

Rattletrap, Clockwerk Goblin

Rattletrap, Clockwerk Goblin





Hero Abilities

Battery Assault

Discharges high-powered shrapnel from openings in Rattletrap's clockwork upon a random nearby target dealing minor magical damage and ministun every 0.75 seconds. Lasts 10 seconds .

Level 1 - 20 Damage.
Level 2 - 40 Damage.
Level 3 - 60 Damage.
Level 4 - 80 Damage.

Cooldown: 32/28/24/20
Manacost: 75

Level 1: 75 mana, 32 sec cooldown.
Level 2: 75 mana, 28 sec cooldown.
Level 3: 75 mana, 24 sec cooldown.
Level 4: 75 mana, 20 sec cooldown.


Power Cog

The Clockwerk Goblin ejects pieces of inner core to form a circular barrier around himself, trapping nearby units in with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an element from the outside it gets shocked for some hp and mana and is knocked back. An element powers down if it shocks a unit.

Level 1 - Lasts 3 seconds. 55 Shock.
Level 2 - Lasts 4 seconds. 70 Shock.
Level 3 - Lasts 5 seconds. 85 Shock.
Level 4 - Lasts 6 seconds. 100 Shock.

Cooldown: 15
Manacost: 50/60/70/80

Level 1: 50 mana, 15 sec cooldown.
Level 2: 60 mana, 15 sec cooldown.
Level 3: 70 mana, 15 sec cooldown.
Level 4: 80 mana, 15 sec cooldown.


Rocket Flare

Fires a fast moving missile at a target area on the map, revealing the targeted area. Upon impact it damages enemy units in the 600 AOE explosion.

Level 1 - Deals 80 damage. Reveals for 5 seconds.
Level 2 - Deals 120 damage. Reveals for 10 seconds.
Level 3 - Deals 160 damage. Reveals for 15 seconds.
Level 4 - Deals 200 damage. Reveals for 20 seconds.

Cooldown: 30/25/20/15
Manacost: 50

Level 1: 50 mana, 30 sec cooldown.
Level 2: 50 mana, 25 sec cooldown.
Level 3: 50 mana, 20 sec cooldown.
Level 4: 50 mana, 15 sec cooldown.


Hookshot

Fires a grappling, piston-like attachment at a unit or location. It will latch on the first non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take damage and be stunned.

Level 1 - 2000 range, 100 collision damage and 1 second collision stun.
Level 2 - 2500 range, 200 collision damage and 1.5 second collision stun.
Level 3 - 3000 range, 300 collision damage and 2 second collision stun.

Cooldown: 80/60/40
Manacost: 150

Level 1: 150 mana, 80 sec cooldown.
Level 2: 150 mana, 60 sec cooldown.
Level 3: 150 mana, 40 sec cooldown.

Puck, Faerie Dragon

Puck, Faerie Dragon





Hero Abilities

Illusory Orb

Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place. 1800 Range, 225 AOE.

Level 1 - Deals 70 damage.
Level 2 - Deals 140 damage.
Level 3 - Deals 210 damage.
Level 4 - Deals 280 damage.

Cooldown: 15

Level 1: 125 mana, 15 sec cooldown.
Level 2: 125 mana, 15 sec cooldown.
Level 3: 125 mana, 15 sec cooldown.
Level 4: 125 mana, 15 sec cooldown.


Waning Rift

Releases Puck's mystical faerie dust around him dealing damage and silencing enemies. 400 AOE.

Level 1 - Deals 60 damage and Silences for 0.1 seconds.
Level 2 - Deals 120 damage and Silences for 1 second.
Level 3 - Deals 180 damage and Silences for 2 seconds.
Level 4 - Deals 240 damage and Silences for 3 seconds.

Cooldown: 20
Manacost: 100/110/120/130

Level 1: 100 mana, 20 sec cooldown.
Level 2: 110 mana, 20 sec cooldown.
Level 3: 120 mana, 20 sec cooldown.
Level 4: 130 mana, 20 sec cooldown.


Phase Shift

Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.

Level 1 - Up to 0.75 seconds.

Level 2 - Up to 1.5 seconds.

Level 3 - Up to 2.25 seconds.

Level 4 - Up to 3 seconds.

Cooldown: 6
Manacost: 50/40/30/20

Level 1: 50 mana, 6 sec cooldown.
Level 2: 40 mana, 6 sec cooldown.
Level 3: 30 mana, 6 sec cooldown.
Level 4: 20 mana, 6 sec cooldown.


Dream Coil

Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy unit as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time. Lasts 5 seconds.

Level 1 - Initial: 100 damage and 0.5 seconds stun. Coil Break: 100 damage and 1.5 seconds stun.
Level 2 - Initial: 150 damage and 0.5 seconds stun. Coil Break: 150 damage and 2.25 seconds stun.
Level 3 - Initial: 200 damage and 0.5 seconds stun. Coil Break: 200 damage and 3 seconds stun.

Cooldown: 85
Manacost: 100/150/200

Level 1: 100 mana, 85 sec cooldown.
Level 2: 150 mana, 85 sec cooldown.
Level 3: 200 mana, 85 sec cooldown.

Lanaya, Templar Assassin

Lanaya, Templar Assassin






Hero Abilities

Refraction

Manipulating psionic energy around herself granting a mystical refraction of light that protects her from external harm and giving her bonus damage for a limited number of instances. Lasts 20 seconds.

Level 1 - 20 bonus damage, 2 Instances
Level 2 - 40 bonus damage, 3 Instances
Level 3 - 60 bonus damage, 4 Instances
Level 4 - 80 bonus damage, 5 Instances

Cooldown: 23
Manacost: 75

Level 1: 75 mana, 23 sec cooldown.
Level 2: 75 mana, 23 sec cooldown.
Level 3: 75 mana, 23 sec cooldown.
Level 4: 75 mana, 23 sec cooldown.


Meld

The art of Shakuras allows Lanaya to conceal herself at any time of the day and strike from the shadows with her armor-shredding blades. Deals bonus damage and reduces enemy armor for 10 seconds.

Level 1 - 50 damage, -2 armor
Level 2 - 100 damage, -4 armor
Level 3 - 150 damage, -6 armor
Level 4 - 200 damage, -8 armor

Cooldown: 7
Manacost: 50

Level 1: 50 mana, 7 sec cooldown.
Level 2: 50 mana, 7 sec cooldown.
Level 3: 50 mana, 7 sec cooldown.
Level 4: 50 mana, 7 sec cooldown.


Psi Blades

Using her psionic powers, the Templar causes enemy units behind her target to feel the same pain as the target itself. This psionic power extends her attack range.

Level 1 - 50 Bonus Range, 80 Spill Range.
Level 2 - 100 Bonus Range, 160 Spill Range.
Level 3 - 150 Bonus Range, 240 Spill Range.
Level 4 - 200 Bonus Range, 320 Spill Range.

Passive


Psionic Trap

Creates psionic traps on ground. When triggered, it will slow units within 400 range by 50%.

Level 1 - Max 5 Traps
Level 2 - Max 8 Traps
Level 3 - Max 11 Traps

Cooldown: 11/9/7
Mana Cost: 15

Level 1: 15 mana, 11 sec cooldown.
Level 2: 15 mana, 9 sec cooldown.
Level 3: 15 mana, 7 sec cooldown.