Sunday, May 24, 2009

Purist Thunderwrath, Omniknight

Purist Thunderwrath, Omniknight






Hero Abilities

Purification

Instantly heals a friendly unit and damages all nearby enemy units.

Level 1 - Purifies 90 hit points.
Level 2 - Purifies 180 hit points.
Level 3 - Purifies 270 hit points.
Level 4 - Purifies 360 hit points.

Cooldown: 12 seconds.

Level 1: 100 mana, 12 sec cooldown.
Level 2: 120 mana, 12 sec cooldown.
Level 3: 140 mana, 12 sec cooldown.
Level 4: 160 mana, 12 sec cooldown.


Repel

Creates a powerful divine ward that blocks all magic from affecting a target unit.

Level 1 - Lasts 5 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 15 seconds.
Level 4 - Lasts 20 seconds.

Cooldown: 20 seconds.

Level 1: 60 mana, 20 sec cooldown.
Level 2: 70 mana, 20 sec cooldown.
Level 3: 80 mana, 20 sec cooldown.
Level 4: 90 mana, 20 sec cooldown.


Degen Aura

Greatly degenerates the movement capabilities of units that stray too near.

Level 1 - Reduces movement speed by 7%.
Level 2 - Reduces movement speed by 14%.
Level 3 - Reduces movement speed by 21%.
Level 4 - Reduces movement speed by 28%.

Passive


Guardian Angel

Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.

Level 1 - Lasts 5 seconds.
Level 2 - Lasts 6 seconds.
Level 3 - Lasts 7 seconds.

Cooldown: 150 seconds.

Level 1: 125 mana, 150 sec cooldown.
Level 2: 175 mana, 150 sec cooldown.
Level 3: 250 mana, 150 sec cooldown.

Traxex, Drow Ranger

Traxex, Drow Ranger





Hero Abilities

Frost Arrows

Induces a freezing effect to the hero's attacks. Each attack slows the enemy's movement and attack rates.

Level 1 - Slows attack rate by 5% and movement rate by 10%.
Level 2 - Slows attack rate by 10% and movement rate by 20%.
Level 3 - Slows attack rate by 15% and movement rate by 30%.
Level 4 - Slows attack rate by 20% and movement rate by 40%.

Cooldown: 0 seconds.

Orb effects do not stack
Buff placers do not stack

Level 1: 12 mana, 0 sec cooldown.
Level 2: 12 mana, 0 sec cooldown.
Level 3: 12 mana, 0 sec cooldown.
Level 4: 12 mana, 0 sec cooldown.


Silence

Stops all enemies in a target area from casting spells.

Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Level 4 - Lasts 6 seconds.

Cooldown: 15 seconds.

Level 1: 90 mana, 15 sec cooldown.
Level 2: 90 mana, 15 sec cooldown.
Level 3: 90 mana, 15 sec cooldown.
Level 4: 90 mana, 15 sec cooldown.


Trueshot Aura

An aura that gives friendly nearby units bonus damage to their ranged attacks.

Level 1 - Increases base ranged damage by 7%.
Level 2 - Increases base ranged damage by 14%.
Level 3 - Increases base ranged damage by 21%.
Level 4 - Increases base ranged damage by 28%.

Passive


Marksmanship

The Ranger's accuracy has increased, giving her more agility.

Level 1 - +15 Agility.
Level 2 - +30 Agility.
Level 3 - +45 Agility.

Passive

Magina, Anti-Mage

Magina, Anti-Mage





Hero Abilities

Mana Break

Each attack burns mana based on spell level.

Level 1 - 16 mana per hit.
Level 2 - 32 mana per hit.
Level 3 - 48 mana per hit.
Level 4 - 64 mana per hit.

Orb effect.

Passive


Blink

Short distance teleportation that allows one to move in and out of combat.
Costs 60 mana.

Level 1 - 12 second cooldown.
Level 2 - 9 second cooldown.
Level 3 - 7 second cooldown.
Level 4 - 5 second cooldown.

Level 1: 60 mana, 12 sec cooldown.
Level 2: 60 mana, 9 sec cooldown.
Level 3: 60 mana, 7 sec cooldown.
Level 4: 60 mana, 5 sec cooldown.


Spell Shield

Magina channels a powerful warding magic, damping the negative effects of spells.

Level 1 - Reduces magic damage by 10%.
Level 2 - Reduces magic damage by 20%.
Level 3 - Reduces magic damage by 30%.
Level 4 - Reduces magic damage by 40%.

Passive


Mana Void

Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.

Level 1 - .6 damage per mana point missing.
Level 2 - .85 damage per mana point missing.
Level 3 - 1.1 damage per mana point missing.

Cooldown: 120/100/80

Level 1: 125 mana, 120 sec cooldown.
Level 2: 200 mana, 100 sec cooldown.
Level 3: 275 mana, 80 sec cooldown.

Knight Davion, Dragon Knight

Knight Davion, Dragon Knight







Hero Abilities

Breathe Fire

Breathes fire at enemy units which deals damage.

Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.

Cooldown: 12 seconds.

Level 1: 100 mana, 12 sec cooldown.
Level 2: 110 mana, 12 sec cooldown.
Level 3: 120 mana, 12 sec cooldown.
Level 4: 130 mana, 12 sec cooldown.


Dragon Tail

Knight Davion bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.

Level 1 - Deals 25 damage, stuns for 2.5 seconds.
Level 2 - Deals 50 damage, stuns for 2.75 seconds.
Level 3 - Deals 75 damage, stuns for 3 seconds.
Level 4 - Deals 100 damage, stuns for 3.25 seconds.

Cooldown: 9 seconds.

Level 1: 100 mana, 9 sec cooldown.
Level 2: 100 mana, 9 sec cooldown.
Level 3: 100 mana, 9 sec cooldown.
Level 4: 100 mana, 9 sec cooldown.


Dragon Blood

Grants Dragon Knight blood from his ancient ancestral dragon heritage, which increases health regeneration and armor.

Level 1 - Increases hp regen by 1 and armor by 2.
Level 2 - Increases hp regen by 2 and armor by 4.
Level 3 - Increases hp regen by 3 and armor by 6.
Level 4 - Increases hp regen by 4 and armor by 8.

Passive


Elder Dragon Form

Transforms the Dragon Knight into a powerful elder dragon. Gives 25 movement speed boost. Lasts 60 seconds.

Level 1 - Transform into a Green Dragon with a corrosive breath attack.
Level 2 - Transform into a Red Dragon with a splash attack.
Level 3 - Transform into a Blue Dragon with an extremely powerful frost attack.

Cooldown: 115
Manacost: 50

Level 1: 50 mana, 115 sec cooldown.
Level 2: 50 mana, 115 sec cooldown.
Level 3: 50 mana, 115 sec cooldown.

Gondar, Bounty Hunter

Gondar, Bounty Hunter







Hero Abilities

Shuriken Toss

The Bounty Hunter throws a shuriken at a target unit, dealing damage.

Level 1 - 100 damage.
Level 2 - 200 damage.
Level 3 - 250 damage.
Level 4 - 325 damage.

Cooldown: 10 seconds.

Level 1: 90 mana, 10 sec cooldown.
Level 2: 115 mana, 10 sec cooldown.
Level 3: 135 mana, 10 sec cooldown.
Level 4: 155 mana, 10 sec cooldown.


Jinada

Gives a % chance to evade attacks and 15% chance to deal extra damage.

Level 1 - 5% dodge, 1.25 critical multiplier.
Level 2 - 10% dodge, 1.5 critical multiplier.
Level 3 - 15% dodge, 1.75 critical multiplier.
Level 4 - 20% dodge, 2 critical multiplier.

Passive


Wind Walk

Turns invisible for a period of time. Deals bonus backstab damage. Transition time decreases per level.

Level 1 - 30 backstab damage, lasts 15 seconds.
Level 2 - 60 backstab damage, lasts 20 seconds.
Level 3 - 90 backstab damage, lasts 25 seconds.
Level 4 - 120 backstab damage, lasts 30 seconds.

Cooldown: 15

Level 1: 50 mana, 15 sec cooldown.
Level 2: 50 mana, 15 sec cooldown.
Level 3: 50 mana, 15 sec cooldown.
Level 4: 50 mana, 15 sec cooldown.


Track

Tracks an enemy hero for 30 seconds or until it dies. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Bounty Hunter gets bonus gold.
Level 1 - 75 bonus gold, reduces target's armor by 1.
Level 2 - 150 extra gold, reduces target's armor by 3.
Level 3 - 225 extra gold, reduces target's armor by 5.

Cooldown: 10/7/5
Manacost: 70/60/50

Level 1: 70 mana, 10 sec cooldown.
Level 2: 60 mana, 7 sec cooldown.
Level 3: 50 mana, 5 sec cooldown.

Bradwarden, Centaur Warchief

Bradwarden, Centaur Warchief





Hero Abilities

Hoof Stomp

Slams the ground, stunning and damaging nearby enemy land units.

Level 1 - 100 damage, 1.25 second stun.
Level 2 - 150 damage, 1.75 second stun.
Level 3 - 200 damage, 2.25 second stun.
Level 4 - 250 damage, 2.75 second stun.

Cooldown: 15 seconds.

Level 1: 85 mana, 15 sec cooldown.
Level 2: 100 mana, 15 sec cooldown.
Level 3: 115 mana, 15 sec cooldown.
Level 4: 130 mana, 15 sec cooldown.


Double Edge

The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at melee range, and it damages both the Warchief and the enemy unit.

Level 1 - Deals 175 damage.
Level 2 - Deals 250 damage.
Level 3 - Deals 325 damage.
Level 4 - Deals 400 damage.

Cooldown: 25 seconds.

Level 1: 75 mana, 25 sec cooldown.
Level 2: 90 mana, 25 sec cooldown.
Level 3: 105 mana, 25 sec cooldown.
Level 4: 120 mana, 25 sec cooldown.


Return

The Centaur Warchief immediately counters every attack against him with a swift strike.

Level 1 - Returns 12.5 damage.
Level 2 - Returns 25 damage.
Level 3 - Returns 37.5 damage.
Level 4 - Returns 50 damage.

Passive


Great Fortitude

The Centaur Warchief's mammoth body is capable of absorbing great amounts of punishment.

Level 1 - Adds +12 Strength.
Level 2 - Adds +24 Strength.
Level 3 - Adds +36 Strength.

Passive

Mangix, Pandaren Brewmaster

Mangix, Pandaren Brewmaster





Hero Abilities

Thunder Clap

Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.

Level 1 - 100 damage, 25% movement and attack speed reductions.
Level 2 - 175 damage, 35% movement and attack speed reductions.
Level 3 - 250 damage, 45% movement and attack speed reductions.
Level 4 - 300 damage, 55% movement and attack speed reductions.

Cooldown: 12 seconds.

Level 1: 90 mana, 12 sec cooldown.
Level 2: 105 mana, 12 sec cooldown.
Level 3: 130 mana, 12 sec cooldown.
Level 4: 150 mana, 12 sec cooldown.


Drunken Haze

Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss.
Lasts 7 seconds.

Level 1 - 10% movement speed reduction, 45% miss chance.
Level 2 - 14% movement speed reduction, 55% miss chance.
Level 3 - 18% movement speed reduction, 65% miss chance.
Level 4 - 22% movement speed reduction, 75% miss chance.

Cooldown: 12 seconds.

Level 1: 50 mana, 12 sec cooldown.
Level 2: 50 mana, 12 sec cooldown.
Level 3: 50 mana, 12 sec cooldown.
Level 4: 50 mana, 12 sec cooldown.


Drunken Brawler

Gives a chance to avoid attacks and deal 1.8 critical damage.

Level 1 - 6% dodge, 5% chance to critical.
Level 2 - 12% dodge, 10% chance to critical.
Level 3 - 18% dodge, 15% chance to critical.
Level 4 - 24% dodge, 20% chance to critical.

Passive


Primal Split

Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.

Level 1 - Summons three mighty Pandas for 15 seconds.
Level 2 - Summons three even mightier Pandas for 17 seconds.
Level 3 - Summons three really freaking mighty Pandas for 19 seconds.

Cooldown: 180/150/120

Level 1: 125 mana, 180 sec cooldown.
Level 2: 150 mana, 150 sec cooldown.
Level 3: 175 mana, 120 sec cooldown.