Sunday, May 24, 2009

Purist Thunderwrath, Omniknight

Purist Thunderwrath, Omniknight






Hero Abilities

Purification

Instantly heals a friendly unit and damages all nearby enemy units.

Level 1 - Purifies 90 hit points.
Level 2 - Purifies 180 hit points.
Level 3 - Purifies 270 hit points.
Level 4 - Purifies 360 hit points.

Cooldown: 12 seconds.

Level 1: 100 mana, 12 sec cooldown.
Level 2: 120 mana, 12 sec cooldown.
Level 3: 140 mana, 12 sec cooldown.
Level 4: 160 mana, 12 sec cooldown.


Repel

Creates a powerful divine ward that blocks all magic from affecting a target unit.

Level 1 - Lasts 5 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 15 seconds.
Level 4 - Lasts 20 seconds.

Cooldown: 20 seconds.

Level 1: 60 mana, 20 sec cooldown.
Level 2: 70 mana, 20 sec cooldown.
Level 3: 80 mana, 20 sec cooldown.
Level 4: 90 mana, 20 sec cooldown.


Degen Aura

Greatly degenerates the movement capabilities of units that stray too near.

Level 1 - Reduces movement speed by 7%.
Level 2 - Reduces movement speed by 14%.
Level 3 - Reduces movement speed by 21%.
Level 4 - Reduces movement speed by 28%.

Passive


Guardian Angel

Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.

Level 1 - Lasts 5 seconds.
Level 2 - Lasts 6 seconds.
Level 3 - Lasts 7 seconds.

Cooldown: 150 seconds.

Level 1: 125 mana, 150 sec cooldown.
Level 2: 175 mana, 150 sec cooldown.
Level 3: 250 mana, 150 sec cooldown.

Traxex, Drow Ranger

Traxex, Drow Ranger





Hero Abilities

Frost Arrows

Induces a freezing effect to the hero's attacks. Each attack slows the enemy's movement and attack rates.

Level 1 - Slows attack rate by 5% and movement rate by 10%.
Level 2 - Slows attack rate by 10% and movement rate by 20%.
Level 3 - Slows attack rate by 15% and movement rate by 30%.
Level 4 - Slows attack rate by 20% and movement rate by 40%.

Cooldown: 0 seconds.

Orb effects do not stack
Buff placers do not stack

Level 1: 12 mana, 0 sec cooldown.
Level 2: 12 mana, 0 sec cooldown.
Level 3: 12 mana, 0 sec cooldown.
Level 4: 12 mana, 0 sec cooldown.


Silence

Stops all enemies in a target area from casting spells.

Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Level 4 - Lasts 6 seconds.

Cooldown: 15 seconds.

Level 1: 90 mana, 15 sec cooldown.
Level 2: 90 mana, 15 sec cooldown.
Level 3: 90 mana, 15 sec cooldown.
Level 4: 90 mana, 15 sec cooldown.


Trueshot Aura

An aura that gives friendly nearby units bonus damage to their ranged attacks.

Level 1 - Increases base ranged damage by 7%.
Level 2 - Increases base ranged damage by 14%.
Level 3 - Increases base ranged damage by 21%.
Level 4 - Increases base ranged damage by 28%.

Passive


Marksmanship

The Ranger's accuracy has increased, giving her more agility.

Level 1 - +15 Agility.
Level 2 - +30 Agility.
Level 3 - +45 Agility.

Passive

Magina, Anti-Mage

Magina, Anti-Mage





Hero Abilities

Mana Break

Each attack burns mana based on spell level.

Level 1 - 16 mana per hit.
Level 2 - 32 mana per hit.
Level 3 - 48 mana per hit.
Level 4 - 64 mana per hit.

Orb effect.

Passive


Blink

Short distance teleportation that allows one to move in and out of combat.
Costs 60 mana.

Level 1 - 12 second cooldown.
Level 2 - 9 second cooldown.
Level 3 - 7 second cooldown.
Level 4 - 5 second cooldown.

Level 1: 60 mana, 12 sec cooldown.
Level 2: 60 mana, 9 sec cooldown.
Level 3: 60 mana, 7 sec cooldown.
Level 4: 60 mana, 5 sec cooldown.


Spell Shield

Magina channels a powerful warding magic, damping the negative effects of spells.

Level 1 - Reduces magic damage by 10%.
Level 2 - Reduces magic damage by 20%.
Level 3 - Reduces magic damage by 30%.
Level 4 - Reduces magic damage by 40%.

Passive


Mana Void

Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.

Level 1 - .6 damage per mana point missing.
Level 2 - .85 damage per mana point missing.
Level 3 - 1.1 damage per mana point missing.

Cooldown: 120/100/80

Level 1: 125 mana, 120 sec cooldown.
Level 2: 200 mana, 100 sec cooldown.
Level 3: 275 mana, 80 sec cooldown.

Knight Davion, Dragon Knight

Knight Davion, Dragon Knight







Hero Abilities

Breathe Fire

Breathes fire at enemy units which deals damage.

Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.

Cooldown: 12 seconds.

Level 1: 100 mana, 12 sec cooldown.
Level 2: 110 mana, 12 sec cooldown.
Level 3: 120 mana, 12 sec cooldown.
Level 4: 130 mana, 12 sec cooldown.


Dragon Tail

Knight Davion bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.

Level 1 - Deals 25 damage, stuns for 2.5 seconds.
Level 2 - Deals 50 damage, stuns for 2.75 seconds.
Level 3 - Deals 75 damage, stuns for 3 seconds.
Level 4 - Deals 100 damage, stuns for 3.25 seconds.

Cooldown: 9 seconds.

Level 1: 100 mana, 9 sec cooldown.
Level 2: 100 mana, 9 sec cooldown.
Level 3: 100 mana, 9 sec cooldown.
Level 4: 100 mana, 9 sec cooldown.


Dragon Blood

Grants Dragon Knight blood from his ancient ancestral dragon heritage, which increases health regeneration and armor.

Level 1 - Increases hp regen by 1 and armor by 2.
Level 2 - Increases hp regen by 2 and armor by 4.
Level 3 - Increases hp regen by 3 and armor by 6.
Level 4 - Increases hp regen by 4 and armor by 8.

Passive


Elder Dragon Form

Transforms the Dragon Knight into a powerful elder dragon. Gives 25 movement speed boost. Lasts 60 seconds.

Level 1 - Transform into a Green Dragon with a corrosive breath attack.
Level 2 - Transform into a Red Dragon with a splash attack.
Level 3 - Transform into a Blue Dragon with an extremely powerful frost attack.

Cooldown: 115
Manacost: 50

Level 1: 50 mana, 115 sec cooldown.
Level 2: 50 mana, 115 sec cooldown.
Level 3: 50 mana, 115 sec cooldown.

Gondar, Bounty Hunter

Gondar, Bounty Hunter







Hero Abilities

Shuriken Toss

The Bounty Hunter throws a shuriken at a target unit, dealing damage.

Level 1 - 100 damage.
Level 2 - 200 damage.
Level 3 - 250 damage.
Level 4 - 325 damage.

Cooldown: 10 seconds.

Level 1: 90 mana, 10 sec cooldown.
Level 2: 115 mana, 10 sec cooldown.
Level 3: 135 mana, 10 sec cooldown.
Level 4: 155 mana, 10 sec cooldown.


Jinada

Gives a % chance to evade attacks and 15% chance to deal extra damage.

Level 1 - 5% dodge, 1.25 critical multiplier.
Level 2 - 10% dodge, 1.5 critical multiplier.
Level 3 - 15% dodge, 1.75 critical multiplier.
Level 4 - 20% dodge, 2 critical multiplier.

Passive


Wind Walk

Turns invisible for a period of time. Deals bonus backstab damage. Transition time decreases per level.

Level 1 - 30 backstab damage, lasts 15 seconds.
Level 2 - 60 backstab damage, lasts 20 seconds.
Level 3 - 90 backstab damage, lasts 25 seconds.
Level 4 - 120 backstab damage, lasts 30 seconds.

Cooldown: 15

Level 1: 50 mana, 15 sec cooldown.
Level 2: 50 mana, 15 sec cooldown.
Level 3: 50 mana, 15 sec cooldown.
Level 4: 50 mana, 15 sec cooldown.


Track

Tracks an enemy hero for 30 seconds or until it dies. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Bounty Hunter gets bonus gold.
Level 1 - 75 bonus gold, reduces target's armor by 1.
Level 2 - 150 extra gold, reduces target's armor by 3.
Level 3 - 225 extra gold, reduces target's armor by 5.

Cooldown: 10/7/5
Manacost: 70/60/50

Level 1: 70 mana, 10 sec cooldown.
Level 2: 60 mana, 7 sec cooldown.
Level 3: 50 mana, 5 sec cooldown.

Bradwarden, Centaur Warchief

Bradwarden, Centaur Warchief





Hero Abilities

Hoof Stomp

Slams the ground, stunning and damaging nearby enemy land units.

Level 1 - 100 damage, 1.25 second stun.
Level 2 - 150 damage, 1.75 second stun.
Level 3 - 200 damage, 2.25 second stun.
Level 4 - 250 damage, 2.75 second stun.

Cooldown: 15 seconds.

Level 1: 85 mana, 15 sec cooldown.
Level 2: 100 mana, 15 sec cooldown.
Level 3: 115 mana, 15 sec cooldown.
Level 4: 130 mana, 15 sec cooldown.


Double Edge

The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at melee range, and it damages both the Warchief and the enemy unit.

Level 1 - Deals 175 damage.
Level 2 - Deals 250 damage.
Level 3 - Deals 325 damage.
Level 4 - Deals 400 damage.

Cooldown: 25 seconds.

Level 1: 75 mana, 25 sec cooldown.
Level 2: 90 mana, 25 sec cooldown.
Level 3: 105 mana, 25 sec cooldown.
Level 4: 120 mana, 25 sec cooldown.


Return

The Centaur Warchief immediately counters every attack against him with a swift strike.

Level 1 - Returns 12.5 damage.
Level 2 - Returns 25 damage.
Level 3 - Returns 37.5 damage.
Level 4 - Returns 50 damage.

Passive


Great Fortitude

The Centaur Warchief's mammoth body is capable of absorbing great amounts of punishment.

Level 1 - Adds +12 Strength.
Level 2 - Adds +24 Strength.
Level 3 - Adds +36 Strength.

Passive

Mangix, Pandaren Brewmaster

Mangix, Pandaren Brewmaster





Hero Abilities

Thunder Clap

Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.

Level 1 - 100 damage, 25% movement and attack speed reductions.
Level 2 - 175 damage, 35% movement and attack speed reductions.
Level 3 - 250 damage, 45% movement and attack speed reductions.
Level 4 - 300 damage, 55% movement and attack speed reductions.

Cooldown: 12 seconds.

Level 1: 90 mana, 12 sec cooldown.
Level 2: 105 mana, 12 sec cooldown.
Level 3: 130 mana, 12 sec cooldown.
Level 4: 150 mana, 12 sec cooldown.


Drunken Haze

Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss.
Lasts 7 seconds.

Level 1 - 10% movement speed reduction, 45% miss chance.
Level 2 - 14% movement speed reduction, 55% miss chance.
Level 3 - 18% movement speed reduction, 65% miss chance.
Level 4 - 22% movement speed reduction, 75% miss chance.

Cooldown: 12 seconds.

Level 1: 50 mana, 12 sec cooldown.
Level 2: 50 mana, 12 sec cooldown.
Level 3: 50 mana, 12 sec cooldown.
Level 4: 50 mana, 12 sec cooldown.


Drunken Brawler

Gives a chance to avoid attacks and deal 1.8 critical damage.

Level 1 - 6% dodge, 5% chance to critical.
Level 2 - 12% dodge, 10% chance to critical.
Level 3 - 18% dodge, 15% chance to critical.
Level 4 - 24% dodge, 20% chance to critical.

Passive


Primal Split

Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.

Level 1 - Summons three mighty Pandas for 15 seconds.
Level 2 - Summons three even mightier Pandas for 17 seconds.
Level 3 - Summons three really freaking mighty Pandas for 19 seconds.

Cooldown: 180/150/120

Level 1: 125 mana, 180 sec cooldown.
Level 2: 150 mana, 150 sec cooldown.
Level 3: 175 mana, 120 sec cooldown.

Rigwarl, Bristleback

Rigwarl, Bristleback





Hero Abilities

Viscous Nasal Goo

Covers a target in snot, causing it to have reduced armor and movement speed. Casts on the same target are cumulative.
Lasts 5 seconds.

Level 1 - -1 armor, 20% and 3% slow a cast.
Level 2 - -1 armor, 20% and 6% slow a cast.
Level 3 - -2 armor, 20% and 9% slow a cast.
Level 4 - -2 armor, 20% and 12% slow a cast.

Cooldown: 1.5 seconds.

Level 1: 30 mana, 1.5 sec cooldown.
Level 2: 30 mana, 1.5 sec cooldown.
Level 3: 30 mana, 1.5 sec cooldown.
Level 4: 30 mana, 1.5 sec cooldown.


Quill Spray

Sprays enemy units with quills dealing damage in a 650 AoE. Deals 30 extra damage everytime a unit is struck by a quill in the last 10 seconds. Damage type is physical.

Level 1 - 20 direct damage. 30 stacking damage.
Level 2 - 40 direct damage. 30 stacking damage.
Level 3 - 60 direct damage. 30 stacking damage.
Level 4 - 80 direct damage. 30 stacking damage.

Cooldown: 3

Level 1: 35 mana, 3 sec cooldown.
Level 2: 35 mana, 3 sec cooldown.
Level 3: 35 mana, 3 sec cooldown.
Level 4: 35 mana, 3 sec cooldown.


Bristleback

Rigwarl covers his back in spines, causing him to take reduced damage. Automatically releases a quill spray whenever his rear receives 300 damage.

Level 1 - 10% reduced from rear, 5% from sides.
Level 2 - 20% reduced from rear, 10% from sides.
Level 3 - 30% reduced from rear, 15% from sides.
Level 4 - 40% reduced from rear, 20% from sides.

Passive


Warpath

Everytime Rigwarl casts a spell, he works himself into a fury. Movement and Attack speeds increase on repeated spell casts. Lasts 10 seconds. Stacks up to 4 times.

Level 1 - 30% IAS/5% MS Base + 5% IAS/1% MS Stack.
Level 2 - 40% IAS/7% MS Base + 10% IAS/2% MS Stack.
Level 3 - 50% IAS/10% MS Base + 15% IAS/3% MS Stack.

Passive

Rhasta, Shadow Shaman

Rhasta, Shadow Shaman





Hero Abilities

Forked Lightning

Calls forth a cone of lightning, hitting multiple enemy units for damage.

Level 1 - 75 damage to 3 targets.
Level 2 - 150 damage to 4 targets.
Level 3 - 225 damage to 6 targets.
Level 4 - 300 damage to 7 targets.

Cooldown: 10 seconds.

Level 1: 95 mana, 10 sec cooldown.
Level 2: 105 mana, 10 sec cooldown.
Level 3: 135 mana, 10 sec cooldown.
Level 4: 160 mana, 10 sec cooldown.


Voodoo

Transforms an enemy unit into a random critter, disabling special abilities.

Level 1 - Lasts 1 second.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 3 seconds.
Level 4 - Lasts 4 seconds.

Cooldown: 13 seconds.

Level 1: 110 mana, 13 sec cooldown.
Level 2: 140 mana, 13 sec cooldown.
Level 3: 170 mana, 13 sec cooldown.
Level 4: 200 mana, 13 sec cooldown.


Shackles

Magically binds a target enemy, so that it cannot move or attack. Deals 40 damage per second.

Level 1 - Lasts 2.5 seconds.
Level 2 - Lasts 3.25 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 4.75 seconds.

Cooldown: 16 seconds.

Level 1: 110 mana, 16 sec cooldown.
Level 2: 130 mana, 16 sec cooldown.
Level 3: 155 mana, 16 sec cooldown.
Level 4: 185 mana, 16 sec cooldown.


Mass Serpent Ward

Summons 8 immobile serpentine wards to attack enemies. The wards are immune to magic.

Level 1 - Deals 43 max damage.
Level 2 - Deals 58 max damage.
Level 3 - Deals 73 max damage.

Cooldown: 100/80/60

Level 1: 200 mana, 100 sec cooldown.
Level 2: 350 mana, 80 sec cooldown.
Level 3: 600 mana, 60 sec cooldown.

Jah'rakal, Troll Warlord

Jah'rakal, Troll Warlord






Hero Abilities

Berserker Rage

Jah'rakal goes berserk, using his throwing axes as melee weapons. He gains bonus damage, movement speed, attack speed, hit points, armor, and the Bash ability, but can only attack at melee range.

Level 1 - Bash has a 5% chance to deal 25 bonus damage and stun for 2 seconds.
Level 2 - Bash has a 5% chance to deal 50 bonus damage and stun for 2 seconds.
Level 3 - Bash has a 10% chance to deal 25 bonus damage and stun for 2 seconds.
Level 4 - Bash has a 10% chance to deal 50 bonus damage and stun for 2 seconds and moves faster.

Passive


Blind

A searing light blinds the vision of a target enemy unit, making it miss on some attacks.
Lasts 15 seconds.

Level 1 - Misses on 15% of attacks.
Level 2 - Misses on 24% of attacks.
Level 3 - Misses on 33% of attacks.
Level 4 - Misses on 42% of attacks.

Cooldown: 8 seconds.

Level 1: 20 mana, 8 sec cooldown.
Level 2: 20 mana, 8 sec cooldown.
Level 3: 20 mana, 8 sec cooldown.
Level 4: 20 mana, 8 sec cooldown.


Fervor

Passively increases the attack speed of all nearby friendly units.

Level 1 - Increases attack speed by 5%.
Level 2 - Increases attack speed by 15%.
Level 3 - Increases attack speed by 20%.
Level 4 - Increases attack speed by 30%.

Passive


Rampage

Jah'rakal goes into a feral rampage, increasing his attack and movement speeds.
Lasts 30 seconds.
Level 1 - Increases attack speed by 40% and movement speed by 5%.
Level 2 - Increases attack speed by 80% and movement speed by 7%.
Level 3 - Increases attack speed by 120% and movement speed by 9%.

Cooldown: 55

Level 1: 100 mana, 55 sec cooldown.
Level 2: 150 mana, 55 sec cooldown.
Level 3: 205 mana, 55 sec cooldown.